About
SPIELESCHREIBER
spieleschreiber has a double meaning in the German language. It may mean “writing about games” as well as “developing games”. This, in a nutshell, describes what I create, together with very talented freelance colleagues. Of course, there is more to it.
Because games change lifes
Getting awards in 1986 for Let’s Bounce, just like the european-wide releases of Twinky goes hiking and Persian Gulf Inferno soon after, could have paved the way for my 16-year old self to dedicate himself to game development | Instead, I decided to focus on writing. But the return to game dev was just a question of time, with the 2013 iOS-game Anno Domini followed by many successful releases
I feel honored that my 2019 release RESHOOT R gathered so many awards, and the currently pipelined project RESHOOT PROXIMA 3 triggers so many positive comments | Proves that mixing elements of contemporary games and current quality standards falls on fertile ground
Creating text for a purpose
The passion for writing creative text roots back to the 1980s. That´s when I discovered the fulfillment that comes from feeding the imagination of many thousand readers as editor of Amiga Joker magazine | Followed by fun times while merging print and online channels for my leading games media brands Cube, 360 Live, PS3M and games™ in the early 2000s, well ahead of the curve
Gathering this experience allowed me to serve T-Online, Spiegel Online, Maxim, Games / Bavaria, brand eins and other renowned media outlets with tenderly crafted text and media compositions since 2001 | Always striving for entertaining yet multilayered, faithful coverage
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SIX REASONS WHY SPIELESCHREIBER ENHANCES YOUR LIFE

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CREATING STUFF EVERY DAY
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